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    What Are You Doing Right Now

    Water Closet
    time waster
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    • gjacobseG
      gjacobse @LilAng
      last edited by

      @tech1 said in What Are You Doing Right Now:

      fighting with a printer

      0_1517505084520_e8438829-c87c-4e88-896e-6e415535fcf5-image.png

      LilAngL 1 Reply Last reply Reply Quote 6
      • gjacobseG
        gjacobse
        last edited by gjacobse

        HA - little victories I tell ya... thanks for being an ear for the talk out @scottalanmiller

        Now running a Ham Radio APRS iGATE using the rPi3 and the neSDR SMArt - It's on the map! pretty cool,.. now - to build out the power for it for battery operations and to start working on it's portable twin


        What is APRS:

        Automatic Packet Reporting System (APRS) is an amateur radio-based system for real time digital communications of information of immediate value in the local area.[1] Data can include object Global Positioning System (GPS) coordinates, weather station telemetry, text messages, announcements, queries, and other telemetry. APRS data can be displayed on a map, which can show stations, objects, tracks of moving objects, weather stations, search and rescue data, and direction finding data.

        APRS data are typically transmitted on a single shared frequency (depending on country) to be repeated locally by area relay stations (digipeaters) for widespread local consumption. In addition, all such data are typically ingested into the APRS Internet System (APRS-IS) via an Internet-connected receiver (IGate) and distributed globally for ubiquitous and immediate access.[2] Data shared via radio or Internet are collected by all users and can be combined with external map data to build a shared live view.

        APRS has been developed since the late 1980s by Bob Bruninga, call sign WB4APR, currently a senior research engineer at the United States Naval Academy. He still maintains the main APRS Web site. The initialism "APRS" was derived from his call sign.

        NerdyDadN 1 Reply Last reply Reply Quote 1
        • LilAngL
          LilAng @gjacobse
          last edited by

          @gjacobse said in What Are You Doing Right Now:

          @tech1 said in What Are You Doing Right Now:

          fighting with a printer

          0_1517505084520_e8438829-c87c-4e88-896e-6e415535fcf5-image.png

          HAHAHA this made my day. Thank you.

          1 Reply Last reply Reply Quote 0
          • NerdyDadN
            NerdyDad @gjacobse
            last edited by

            @gjacobse said in What Are You Doing Right Now:

            HA - little victories I tell ya... thanks for being an ear for the talk out @scottalanmiller

            Now running a Ham Radio APRS iGATE using the rPi3 and the neSDR SMArt - It's on the map! pretty cool,.. now - to build out the power for it for battery operations and to start working on it's portable twin


            What is APRS:

            Automatic Packet Reporting System (APRS) is an amateur radio-based system for real time digital communications of information of immediate value in the local area.[1] Data can include object Global Positioning System (GPS) coordinates, weather station telemetry, text messages, announcements, queries, and other telemetry. APRS data can be displayed on a map, which can show stations, objects, tracks of moving objects, weather stations, search and rescue data, and direction finding data.

            APRS data are typically transmitted on a single shared frequency (depending on country) to be repeated locally by area relay stations (digipeaters) for widespread local consumption. In addition, all such data are typically ingested into the APRS Internet System (APRS-IS) via an Internet-connected receiver (IGate) and distributed globally for ubiquitous and immediate access.[2] Data shared via radio or Internet are collected by all users and can be combined with external map data to build a shared live view.

            APRS has been developed since the late 1980s by Bob Bruninga, call sign WB4APR, currently a senior research engineer at the United States Naval Academy. He still maintains the main APRS Web site. The initialism "APRS" was derived from his call sign.

            Awesome. Can you write up a how-to on this?

            gjacobseG 1 Reply Last reply Reply Quote 0
            • gjacobseG
              gjacobse @NerdyDad
              last edited by

              @nerdydad said in What Are You Doing Right Now:

              @gjacobse said in What Are You Doing Right Now:

              HA - little victories I tell ya... thanks for being an ear for the talk out @scottalanmiller

              Now running a Ham Radio APRS iGATE using the rPi3 and the neSDR SMArt - It's on the map! pretty cool,.. now - to build out the power for it for battery operations and to start working on it's portable twin


              What is APRS:

              Automatic Packet Reporting System (APRS) is an amateur radio-based system for real time digital communications of information of immediate value in the local area.[1] Data can include object Global Positioning System (GPS) coordinates, weather station telemetry, text messages, announcements, queries, and other telemetry. APRS data can be displayed on a map, which can show stations, objects, tracks of moving objects, weather stations, search and rescue data, and direction finding data.

              APRS data are typically transmitted on a single shared frequency (depending on country) to be repeated locally by area relay stations (digipeaters) for widespread local consumption. In addition, all such data are typically ingested into the APRS Internet System (APRS-IS) via an Internet-connected receiver (IGate) and distributed globally for ubiquitous and immediate access.[2] Data shared via radio or Internet are collected by all users and can be combined with external map data to build a shared live view.

              APRS has been developed since the late 1980s by Bob Bruninga, call sign WB4APR, currently a senior research engineer at the United States Naval Academy. He still maintains the main APRS Web site. The initialism "APRS" was derived from his call sign.

              Awesome. Can you write up a how-to on this?

              I can try - not the best in documentation.. but I've try to make notes as I have done this with what I have run into.. and I've run into another issue - but one which can be resolved... user needs permissions to write to the log dir, so got a access denied.

              Another ham not to far off has his polling a Google Calendar for the beacon text... not sure on that yet.

              1 Reply Last reply Reply Quote 0
              • thwrT
                thwr
                last edited by thwr

                How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                scottalanmillerS 1 Reply Last reply Reply Quote 1
                • scottalanmillerS
                  scottalanmiller @thwr
                  last edited by

                  @thwr said in What Are You Doing Right Now:

                  How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                  Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                  http://zsync.moria.org.uk/

                  thwrT 1 Reply Last reply Reply Quote 1
                  • Reid CooperR
                    Reid Cooper
                    last edited by

                    Have not heard of zsync, that seems pretty useful.

                    thwrT 2 Replies Last reply Reply Quote 1
                    • thwrT
                      thwr @scottalanmiller
                      last edited by

                      @scottalanmiller said in What Are You Doing Right Now:

                      @thwr said in What Are You Doing Right Now:

                      How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                      Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                      http://zsync.moria.org.uk/

                      Awesome for syncing files because it only transmits changed blocks. It's much more efficient than expected, saving up to 95% traffic on our bills.

                      Already thought about building a .NET lib. There are only Java libs available. It's not that I dislike Java. No. I hate it.

                      scottalanmillerS 1 Reply Last reply Reply Quote 0
                      • thwrT
                        thwr @Reid Cooper
                        last edited by thwr

                        @reid-cooper said in What Are You Doing Right Now:

                        Have not heard of zsync, that seems pretty useful.

                        Actually it's used by some major Linux distros to sync ISOs between masters and mirrors.

                        1 Reply Last reply Reply Quote 0
                        • thwrT
                          thwr @Reid Cooper
                          last edited by thwr

                          @reid-cooper said in What Are You Doing Right Now:

                          Have not heard of zsync, that seems pretty useful.

                          The basic idea is that you upload your files to your webserver and generate a data block map using zsyncmake. This must be repeated every time you update a file. That's all you need on the server side.

                          On the client, you just invoke zsync and point it to the zsync map files (which contains the block map and the relative or absolute URL to the real file). It then compares your local version and starts to sync changed blocks.

                          We are syncing nearly 60GB of mostly binary files (game mods) for more than 300 highly active users. Generating the map files and a lot of other stuff (like JSON listings and hashes) takes us about 10 minutes on an average SSD.

                          coliverC 1 Reply Last reply Reply Quote 0
                          • scottalanmillerS
                            scottalanmiller @thwr
                            last edited by

                            @thwr said in What Are You Doing Right Now:

                            @scottalanmiller said in What Are You Doing Right Now:

                            @thwr said in What Are You Doing Right Now:

                            How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                            Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                            http://zsync.moria.org.uk/

                            Awesome for syncing files because it only transmits changed blocks. It's much more efficient than expected, saving up to 95% traffic on our bills.

                            Already thought about building a .NET lib. There are only Java libs available. It's not that I dislike Java. No. I hate it.

                            It's rsync under the hood.

                            thwrT 1 Reply Last reply Reply Quote 0
                            • thwrT
                              thwr @scottalanmiller
                              last edited by

                              @scottalanmiller said in What Are You Doing Right Now:

                              @thwr said in What Are You Doing Right Now:

                              @scottalanmiller said in What Are You Doing Right Now:

                              @thwr said in What Are You Doing Right Now:

                              How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                              Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                              http://zsync.moria.org.uk/

                              Awesome for syncing files because it only transmits changed blocks. It's much more efficient than expected, saving up to 95% traffic on our bills.

                              Already thought about building a .NET lib. There are only Java libs available. It's not that I dislike Java. No. I hate it.

                              It's rsync under the hood.

                              Same algorithm, yes.

                              scottalanmillerS 1 Reply Last reply Reply Quote 0
                              • scottalanmillerS
                                scottalanmiller @thwr
                                last edited by

                                @thwr said in What Are You Doing Right Now:

                                @scottalanmiller said in What Are You Doing Right Now:

                                @thwr said in What Are You Doing Right Now:

                                @scottalanmiller said in What Are You Doing Right Now:

                                @thwr said in What Are You Doing Right Now:

                                How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                                Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                                http://zsync.moria.org.uk/

                                Awesome for syncing files because it only transmits changed blocks. It's much more efficient than expected, saving up to 95% traffic on our bills.

                                Already thought about building a .NET lib. There are only Java libs available. It's not that I dislike Java. No. I hate it.

                                It's rsync under the hood.

                                Same algorithm, yes.

                                That's what rsync is 😉

                                thwrT 1 Reply Last reply Reply Quote 0
                                • thwrT
                                  thwr @scottalanmiller
                                  last edited by

                                  @scottalanmiller said in What Are You Doing Right Now:

                                  @thwr said in What Are You Doing Right Now:

                                  @scottalanmiller said in What Are You Doing Right Now:

                                  @thwr said in What Are You Doing Right Now:

                                  @scottalanmiller said in What Are You Doing Right Now:

                                  @thwr said in What Are You Doing Right Now:

                                  How much I love zsync. Wrote a client for our gaming community last year. Unlike rsync, there's no direct server connection beyond HTTP required.

                                  Just synced 18.6 GB worth of updated files, took me three minutes and 20 seconds with 100 MBit downstream. Mostly disk-I/O.

                                  http://zsync.moria.org.uk/

                                  Awesome for syncing files because it only transmits changed blocks. It's much more efficient than expected, saving up to 95% traffic on our bills.

                                  Already thought about building a .NET lib. There are only Java libs available. It's not that I dislike Java. No. I hate it.

                                  It's rsync under the hood.

                                  Same algorithm, yes.

                                  That's what rsync is 😉

                                  There's a saying here... "Counting peas?" 😉

                                  1 Reply Last reply Reply Quote 0
                                  • black3dynamiteB
                                    black3dynamite
                                    last edited by

                                    I did it again. I ended up using ctrl+shift+v in Windows.

                                    1 Reply Last reply Reply Quote 0
                                    • coliverC
                                      coliver @thwr
                                      last edited by

                                      @thwr said in What Are You Doing Right Now:

                                      @reid-cooper said in What Are You Doing Right Now:

                                      Have not heard of zsync, that seems pretty useful.

                                      The basic idea is that you upload your files to your webserver and generate a data block map using zsyncmake. This must be repeated every time you update a file. That's all you need on the server side.

                                      On the client, you just invoke zsync and point it to the zsync map files (which contains the block map and the relative or absolute URL to the real file). It then compares your local version and starts to sync changed blocks.

                                      We are syncing nearly 60GB of mostly binary files (game mods) for more than 300 highly active users. Generating the map files and a lot of other stuff (like JSON listings and hashes) takes us about 10 minutes on an average SSD.

                                      Are they authenticating somehow? Or does it just point to the directory?

                                      thwrT 1 Reply Last reply Reply Quote 0
                                      • thwrT
                                        thwr @coliver
                                        last edited by thwr

                                        @coliver said in What Are You Doing Right Now:

                                        @thwr said in What Are You Doing Right Now:

                                        @reid-cooper said in What Are You Doing Right Now:

                                        Have not heard of zsync, that seems pretty useful.

                                        The basic idea is that you upload your files to your webserver and generate a data block map using zsyncmake. This must be repeated every time you update a file. That's all you need on the server side.

                                        On the client, you just invoke zsync and point it to the zsync map files (which contains the block map and the relative or absolute URL to the real file). It then compares your local version and starts to sync changed blocks.

                                        We are syncing nearly 60GB of mostly binary files (game mods) for more than 300 highly active users. Generating the map files and a lot of other stuff (like JSON listings and hashes) takes us about 10 minutes on an average SSD.

                                        Are they authenticating somehow? Or does it just point to the directory?

                                        It's plain HTTP, so whatever your webserver can do.

                                        There's only one downside: No HTTPS support. I do not like the idea, but that's another story. You can work around by many means: SSH port forwarding or VPN tunnels, for example.

                                        thwrT 1 Reply Last reply Reply Quote 0
                                        • thwrT
                                          thwr @thwr
                                          last edited by thwr

                                          @thwr said in What Are You Doing Right Now:

                                          @coliver said in What Are You Doing Right Now:

                                          @thwr said in What Are You Doing Right Now:

                                          @reid-cooper said in What Are You Doing Right Now:

                                          Have not heard of zsync, that seems pretty useful.

                                          The basic idea is that you upload your files to your webserver and generate a data block map using zsyncmake. This must be repeated every time you update a file. That's all you need on the server side.

                                          On the client, you just invoke zsync and point it to the zsync map files (which contains the block map and the relative or absolute URL to the real file). It then compares your local version and starts to sync changed blocks.

                                          We are syncing nearly 60GB of mostly binary files (game mods) for more than 300 highly active users. Generating the map files and a lot of other stuff (like JSON listings and hashes) takes us about 10 minutes on an average SSD.

                                          Are they authenticating somehow? Or does it just point to the directory?

                                          It's plain HTTP, so whatever your webserver can do.

                                          There's only one downside: No HTTPS support. I do not like the idea, but that's another story. You can work around by many means: SSH port forwarding or VPN tunnels, for example.

                                          I did a small workaround, as our content (mods) is not confidential. A script puts rolling credentials into the .htaccess-file of the webservers directory, keeping only the newest X entries. Invoked via cron. A serverside webservice provides the credentials to authenticated clients. So even if someone sniffes users and passwords (both random), he could only use them for a short amount of time.

                                          Not ideal, but like I said, it's not required to be secure. Just a small barrier.

                                          1 Reply Last reply Reply Quote 0
                                          • EddieJenningsE
                                            EddieJennings
                                            last edited by

                                            Headache healed enough to allow me to play string with my cat before I head to sleep. Day = salvaged 😄

                                            1 Reply Last reply Reply Quote 0
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